SideFX Houdini FX 16.0.633 (Win/Mac) | 775/903 MB
Houdini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes a complete toolset for studios that want to use it for other tasks such as lighting, animation or procedural modeling.
MODELING, RENDERING, ANIMATION Houdini FX includes all the base Houdini features including modelling, animation, character rigging, lighting, rendering, compositing and volumes. Digital Assets created in Houdini FX can be opened, animated and rendered in Houdini.
PYRO FX | With Pyro FX , Fire and Smoke simulations look more realistic and are faster and easier to set up. The speed gains in Houdini 12 are significant allowing for more iterations. The ability to simulate using the GPU takes things to a whole new level and advances in volume rendering create an impressive final look.
FLUIDS & OCEAN FX | Create realistic sims using forces such as surface tension, viscosity, and visco-elasticity. Particle fluids can be surfaced at the geometry level to produce high quality splashes while fluild forces are used to create white water effects.
BULLET RBD | In Houdini FX, you can use the Bullet Rigid Body solver to create highly complex simulations of large data sets. This solver and Houdini's own solver work with various forces, constraints and collisions for complete control.
PARTICLES | Whether you are creating dust and debris or a flocks of birds, the particle tools in Houdini let you define a clear set of rules using a simple node network made up of sources, forces, attractors and collision objects.
FINITE ELEMENTS | The Finite Element solver analyzes the stresses on an object then either bends or breaks the object. It can also be used for soft body effects with volume preservation. Take the simulation of digital destruction, and gooey slimy objects, to the next level.
CLOTH | Houdini FX's cloth solver can handle multiple layers while generating accurate, realistic results over long simulations. By adjusting a few simple parameters, you can achieve a variety of different looks and material types.
WIRE & FUR | Ideally suited to creating hair and fur simulations, the Wire solver in Houdini FX also can be used for other types of thin shapes. Control wires with attributes such as thickness, length, rigidity and curl for added control.
CROWDS | The crowd tools use artist-friendly shelf tools along with a new packed agent primitive type, a Finite State Machine solver, hardware accelerated display of instanced crowds, controls for crowd layout, steering, collision avoidance, terrain adaptation, motion blending, and look-at targets.
TORONTO: Feb 21, 2017 - SideFX is pleased to announce the release of Houdini 16. A new network editor along with viewport radial menus make Houdini 16 more approachable for new artists and even more productive for TDs. New terrain-building, character rigging, shading and VFX workflows, along with hundreds of new tools and improvements make this a must-have release.
Houdini 16 is our biggest release ever. Not only do we have features and enhancements for customers creating VFX in film, TV and games, this new release brings significant improvements to modeling, lookdev and character rigging.
by Kim Davidson, President and CEO, SideFX
Houdini 16's terrain system lets you layer and edit terrain easily with tools such as procedural noise, or paint or mask out areas directly. The operations are very similar to image compositing, so terrain artists will find the Houdini workflow familiar. The terrain can then collide with fluid simulations, crowd agents, particles, RBD/destruction and Pyro FX - without converting the heightfields into geometry.
The ability to layer wave spectra using point instanting lets artists create complex, realistic and seamless oceans with elegance and ease. No more tiling artefacts with Houdini 16's truly infinite oceans. Art directability is paramount, and individually modelled and animated hero waves now mix perfectly with the existing spectra.
Houdini 16 includes a new shader building workflow that allows for layer mixing and quick access to procedural texturing tools. Mantra has been enhanced with improved BSDFs for creating sub-surface scattering, dielectrics, absorption and more. Game artists can leverage an improved texture baking workflow.
The new hair and fur tools let you easily layer and blend attributes while mixing things like frizz, clumping, bending, parting and curling. Trim or extend hair using 3D brushes; employ masks to isolate areas of interest; paint any hair attribute in an interactive yet procedurally-safe manner. There is nothing black-boxed about the new system, and the artistic freedom it affords is endless.
What's New in Houdini 16
Houdini 16 enhances core modeling, rendering and animation tools while focusing on performance and scalability for Film, TV and Games. A new network editor along with viewport radial menus make Houdini more approachable for new artists and even more productive for TDs. New terrain-building, character rigging and shading workflows, and hundreds of new tools and improvements make this a must-have release.
https://www.sidefx.com/filmtv/whats-new/
VIDEO:
https://vimeo.com/202435893
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