9/7/17
V-Ray for MODO 3.52.01 (Win/Mac)
V-Ray for MODO 3.52.01 (Win/Mac) | 352 MB / 131 MB
Date - May 30, 2017
New Features
General
Support for the MODO 11 series
MODO Textures
Support for the Process texture
RT
Added the ability to "enhance" part of the image while rendering in RT. The functionality can be accessed by right-clicking on the image in the VFB or from the En icon in the V-Ray toolbar.
Added the ability to select materials and/or geometry items during RT by clicking on the rendered image in the VFB
Added the ability to pick the focus distance and change defocus amount and shutter speed directly in the VFB
- Ctrl + Shift + Left-click to pick focus distance.
- Ctrl + Shift + Mouse Wheel to change defocus amount.
- Ctrl + Mouse Wheel to change shutter speed.
Added the ability to isolate selected textures or their effects
RT GPU
The 3.5 GPU core adds support for:
- Adaptive Lights
- V-Ray Clipper (only in non-mesh mode)
- Shadow Catcher
- V-Ray Aerial Perspective
- V-Ray Stochastic Flakes material
- Directional channel of Area Light
- V-Ray Render Mask
- Velocity render element
V-Ray Geometry
Added the V-Ray .vrscene reference item
V-Ray Materials
Added Open Shading Language (OSL) material
V-Ray Textures
Added Open Shading Language (OSL) texture
Improved Features
General
Added support for visibility based on groups
Camera
Removed the V-Ray physical camera offsets (horizontal/vertical shift) and made the MODO film offset work in RT GPU when a V-Ray physical camera is used
Lights
Added options to the V-Ray Light tab for the Photometric light to override the shape of the light for shadows
Added support for the width and height options of the Photometric light
Render Settings
Changed the V-Ray toolbar pop-overs to use the item.channel command, so each channel's UI has a right-click contextual menu
It is now possible to pin the V-Ray toolbar pop-overs
Added the option for enabling Adaptive lights and made it the default
Added the option for how often to update image effects (lens effects, denoiser) during progressive rendering
Made Use Render Cache a per-scene option and removed the global preference
Render Mask
Added an option to clear or not the whole VFB buffer when a render mask is active and the scene changes during RT
Rendering
If rendering a single frame, don't export geometry with animated visibility which is not visible in the current frame
RT
Added a command and button to restart RT
Disabled the Light Cache when running RT
Export geometry with animated visibility only when the user switches to a frame where the geometry is actually visible
RT GPU
Support for a layer mask on a Shader item
Added the on-demand mipmapping option, available only for non-interactive GPU rendering
Changed the default value for the GPU Resize Textures channel to Full size
Added the Low GPU Thread Priority option as a global preference
Allow blending bump maps in the Shader Tree
RT Updates
Fixed unnecessary update when a locator item (camera/light/geometry) is locked/unlocked
Automatic update when modifying a texture layer which is used as a layer mask of another texture layer
Switched to the new partial ray server updates
Shader Tree
Support for the Apply to Item Instances option of the material group mask item. Option introduced in MODO 10.1v1
UI VFB
Enabled multi-threaded color corrections
V-Ray Materials
Added an option to the V-Ray Mtl Common tab which defines how to shade back faces
Added the Affect GI option to the V-Ray Light Material
Added the Glossy Fresnel option to the V-Ray Material
Added an option to specify opacity as a color to the V-Ray Material
V-Ray Proxy
The command for creating .vrmesh files now accepts relative paths for the path argument
Bug Fixes
General
Crash when there is a loop in a nodal shading setup
Crash during RT when the color of a Photometric light is changed and there is more than one Photometric light in the scene
Crash when changing a Substance material to a V-Ray Material using the Change material type drop-down in the Material Ref tab; The crash is in the MODO code and cannot be fixed, so instead the Change material type drop-down is disabled for Substance materials
Crash when a "material group mask" item that contains an alpha render output is hidden
Crash when RT is running and an image map is modified outside of MODO and then reloaded
Environment
The incorrect environment is sometimes used when multiple environment shader folders are present in the scene
Lights
Incorrect light color when the scene has multiple (some hidden) light folders
MODO Textures
Gradient: The Slope and Slope (Undisplaced) inputs don't work correctly when the slope is above 90 degrees
Nodal Shading
Supported channel modifiers (like Basic Math) don't work correctly when some of their inputs come from connections to unsupported channel modifiers (e.g. Time->Frame) or from non-output material/texture channels
Render Elements
Render elements don't disappear from rendering when their parent material group or folder is disabled
Render Settings
Render Mask: The visible to camera shader option doesn't work with Render Masks
RT GPU
The ray-casting structures are built twice when starting RT GPU rendering
Bump mapping specified using Schematic connections doesn't work
RT Updates
Adding/Removing/Toggling textures which are direct children of a library material group doesn't cause material re-export
Shader Tree
Incorrect shader tree masking when a "material group mask item" has an "item filter" that is a "group item" which has "group locators" inside it
Empty groups with blending mode different than Normal still have effect on the shading
Item masks don't get applied correctly on Fur generated on an instance of the item since MODO 10.2v2
Texture Locator
Textures using the Front Projection projection type are incorrectly rendered in reflections
UI VFB
The sRGB color correction gets automatically enabled when rendering is started
When the OCIO color correction is enabled and RT is running, the MODO UI can become very slow to update
User Preferences
The Enable V-Ray Materials in MODO renderer option doesn't work after restarting MODO
V-Ray Materials
In the V-Ray Stochastic Flakes material, the Colored flakes parameters are disabled when enable flakes is OFF even though they affect the render results
.vrscene import
Missing textures when importing a .vrscene file containing output curves exported from V-Ray for 3ds Max 3.5
Home Page -
https://www.chaosgroup.com/
Download via Katfile
http://katfile.com/wm46k8w9xy0c/c0bl2.rar.html
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